I have created a BluePrint class for the Health Pickup.
I’m programming the respawn system, and it works… but very often it happens that the pickup respawns multiple times, when it should do only one time.
For example, I take a +15 health pickup and when it respawns I take it again… but it doesn’t give me +15, but much more (+30, +45, however, multiples of 15).
It looks like the pickup respawns more times than it should.
Please check the forum link you posted earlier. The same 4 day rule applies here. We ask that you wait 4 days before bumping a thread as it causes unnecessary clutter and makes it much more difficult to help anyone as we have to parse through posts that add nothing to the original post. After 4 days from the most recent post, if no one has replied, please feel free to bump the thread once.
I think it’s not problem of respawn , reason why players health is increasing 2x3 times is that heal function is called 2 or 3 times and begin overlap event causes this. so after 1 call disable heal function on pickup item with one bool variable.
I think your code architecture is not correct. When you are trying to hide pick up it is not stopping to detect overlap events so i think you need just disable this pickup or destroy and then spawn in another location from level blueprint
Add just 1 bool variable called “Is Active” and set default value as true. Then on begin overlap event check if it is true and change value to false. After Set Actor Hidden in Game set Active to true. Good luck