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Create component of subclass

Hi guys,

I want my player character to have a function that takes a TSubclassOf variable. This function should create a component of the exact class the TSubclassOf variable is, but I cant figure out a way to do this. My question is: Is it possible to create a component based on the class of a TSubclassOf variable and if yes how?


Product Version: UE 4.9
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asked Oct 24 '15 at 05:55 PM in C++ Programming

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You mean UClass* (TSubclassOf is just UClass* template that limits class selection in editor to specific relation)

 UClass* MyClass = UMyAwesomeComponent::StaticClass();
 UActorComponent* NewComp = NewObject<UActorComponent>(this, MyClass);

RegisterComponent takes outer Actor that you specified in NewObject in first argument, so if we inside Actor we simply use "this"

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answered Oct 24 '15 at 08:00 PM

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avatar image HenningAx Oct 24 '15 at 09:06 PM

Oh man it's so simple, I should have come up with this earlier. But thanks that's exactly what I needed.

avatar image Dantissimo Oct 23 '16 at 01:01 AM

yup awesome just what i needed as well.

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