I am using UE4 for my assignment at University. I have created a plant mesh in blender, UV mapped it and have exported it to UE4, everything works fine here.
In my model I used planes with a leaf texture on them, the problem I am having is getting the transparent part of the texture to not render.
Please see attached screenshots.
asked Oct 24 '15 at 10:50 PM in Using UE4
You need a black/white mask texture either in the alpha channel of the leaf texture or as a seperate texture and use that for opacity mask. Also, for leafs you will want to use the "two sided foliage" shading model.
answered Oct 24 '15 at 11:59 PM
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