Collision Events to a Spline
I am working with the 3rd Person BP starter project and I am trying to create a section where I snap my player to a Spline, he can advance through the spline with the right and left movement (for backwards), and once he transitions to the end of the spline I snap him back to the original 3rd Person controls.
My issue is that I am not quite sure how to make a Trigger event switch the character to the Spline. I am thinking that if I collide with the box I snap to the first part of the spline, then once they advance to the end (and the next trigger) I can just revert back to the original character controller.
Here is what I have: This is my movement along the spline (it works if I swap Collision1 with EventBeginPlay
This is my Level BP. It says I need a Third Person Character Reference, but I am having trouble getting that.
Thanks for any help!
asked Oct 24 '15 at 10:56 PM in Blueprint Scripting
I figured it out. I just created a bool for being on the spline or not, shared that with the level blueprint on begin play and used collision boxes to toggle to and from the spline.
answered Oct 25 '15 at 12:49 AM
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