Materials not applying correctly to mesh?

Any material I use only seems to properly render on the characters left foot, does anyone have any idea why this might be?

You can see the texture is not being applied properly on anything but the foot. The rest of the body appears to be more spread out, almost a solid color

This happens with any material so I believe it is a strange problem with the mesh itself! I can’t seem to figure out what is going wrong, any insight at all would be highly appreciated… thank you.

Yeah, UV faces of the left foot is larger than the rest of the mesh so the textures are tiling a lot more on those faces. You need to get back to your modeling program and scale it down, and then reimport.

This is a really late reply, but thanks a lot!