4.9.2 Dragging spotlight to Class BP turns into regular light
Steps are as follow,
Create a new Class Blueprint with both windows open, the main UE4 level editor and class blueprint side by side. Drag a lights\spotlight from the main UE4 editor to your class blueprint components window.
Instead of having a spotlight, a regular point light will be created instead.
Easy work around is add the spotlight component from the BP window.
asked Oct 25 '15 at 03:06 AM in Blueprint Scripting
The reason that this doesn't work is because you're trying to move a Spot Light actor into the blueprint when you drag it from the main editor. Adding the spot light in the blueprint itself adds a spot light component, which is why it works as intended when you add it that way. Hope that helps.
answered Oct 26 '15 at 02:25 PM
Sean L ♦♦ STAFF
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