Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to enter distribution signing

Hi I want to package my project in Android ETC1 . please help me to enter my keystore file details in distribution signing correctly. alt text

Product Version: UE 4.9
capture.png (17.7 kB)
more ▼

asked Oct 25 '15 at 06:37 AM in Packaging & Deployment

avatar image

13 3 5 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Making a key.

You can find the keytool.exe file in the NVPACK installed with your Android Dependancies (default is C:\NVPACK) under the jdk#.#.#_## subfolder\bin. Then you can run the following in the Command Line

 keytool -genkey -v -keystore C:\Users\YourUserName\YourAppName.keystore -alias YourAppName -keyalg RSA -keysize 2048 -validity 10000

Change YOURUSERNAME to your windows username Change YOURAPPNAME to your app/game name

Then in

C:\Users\YourUserName\Documents\Unreal Projects\YourAppName\Build\Android

open the file SigningConfig.xml

 <keyalias>Same as key alias above so YourAppName</keyalias> 
 <keystore>full path to keystore file from above - C:\Users\YourUserName\YourAppName.keystore</keystore>
 <keystorepassword>made above during the generation of your key</keystorepassword>

This is it. This way you will sign your APK file so you can upload it to the Google Play Store and it will be signed. Ill update this topic to add some screenshots of the process with the above you should be able to sign your APK file.

To read your keyfile:

keytool -list -v -keystore C:\Users\YourUserName\YourAppName.keystore

Finally, you will just want to enter the information you used above in the Distribution Signing of your project.

Thank You

Eric Ketchum

more ▼

answered Nov 12 '15 at 08:16 PM

avatar image

Lovecraft_K ♦♦ STAFF
36.8k 702 260 736

avatar image unreal_game Mar 07 '16 at 02:27 PM

I don't find Signingconfig.xml please help me !!!! (I use 4.10.2 version) .....how to following in the Command Line ??? (CMD ?? )

avatar image Lovecraft_K ♦♦ STAFF Mar 08 '16 at 02:51 PM

Hi unreal_game -

As of 4.10, you should just need to input the keystore information into the Project Settings Android component and it should package correctly for distribution.

Thank You -

Eric Ketchum

avatar image Mr. Moyo May 03 '16 at 06:14 PM

I am not able to find the Signingconfig.xml either. I am using engine v4.9. Is the signing process the same on v4.9 as on v4.10?

avatar image Snowynight Mar 09 '16 at 10:45 PM

thanks this help me

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question