Projectile Collision Issues
Hello everyone! So, I'm having some issues with my projectile's collision. I changed my simple OnActorBeginOverlap and ApplyDamage events, with EventHit, ApplyPointDamage, and EventPointDamage. The problem is though, my projectiles stopped colliding with other meshes. The attached image contains all graphs and settings. In detail there are: 1. The Destructible Mesh settings 2. The Projectile Blueprint 3. The settings of a simple non destructible Mesh 4. The EnemyBlueprint part for damage application on him when hit 5. The error message I'm getting 6. Two views (Server and Client) of what is happening
As it can be seen in the image, bullets pass through the enemy. Same thing happens for all other meshes as well (destructibles, simple meshes, other players). I feel like there's something simple I'm missing here, but I can't figure out what it is. Thank you in advance everyone!
Your projectile is set to "OverlapAllDynamic" - which means it will overlap things. Which also means it wont "hit" anything.
answered Oct 25 '15 at 09:04 AM
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