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How do I stop my Default Run Character to decelerate while strafing?

So I'm working on a game where the character continually moves forward. I learned it from a video series by Unreal, but I have it set up so when my character moves left or right, it kills all the momentum and makes it an exploit so it makes the game less challenging.

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asked Oct 25 '15 at 06:02 PM in Blueprint Scripting

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avatar image kubiknubik Oct 26 '15 at 11:37 PM

Use more pictures to explain your problem please. it's difficult to understand what you want.

avatar image M4dM3ll0n Oct 26 '15 at 11:46 PM

my character is continually running forward. lets say 1000 MPR. Ok and then I press the A or D key so I move LEFT or RIGHT. That is strafing. So I move Left Or Right then it makes my character go like 10 MPR.

avatar image kubiknubik Oct 27 '15 at 08:40 AM

Ok i understand what is your problem. Now please take a picture to your A and D button press event (y) i have made this tutorial too, so we will correct this problems.

avatar image M4dM3ll0n Oct 27 '15 at 09:02 PM

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screenshotd.png (199.2 kB)
avatar image kubiknubik Oct 28 '15 at 09:22 PM

You are doing this wrong. https://youtu.be/yS-yQfo0lc0?t=4m22s watch this tutoria,l from that time and remake your script. You need to get how this movement system works. If you will have questions after video. i will answer (y) good luck

avatar image M4dM3ll0n Oct 28 '15 at 09:32 PM

I see no diffrence except the fact about the IsDead, that is basically something we add later on in the tutorial

avatar image kubiknubik Oct 28 '15 at 10:14 PM

Can you show me turn characters node script?

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