How do I stop my Default Run Character to decelerate while strafing?
So I'm working on a game where the character continually moves forward. I learned it from a video series by Unreal, but I have it set up so when my character moves left or right, it kills all the momentum and makes it an exploit so it makes the game less challenging.
asked Oct 25 '15 at 06:02 PM in Blueprint Scripting
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