Foliage Type assets missing Procedural settings
So I opened up a map that was built in 4.8 inside my 4.9.2 editor, resimulated the procedural foliage spawner, and was surprised to find one foliage type completely dominating all the others. In checking out the foliage type settings I quickly realized something was awry: there was no longer a "Procedural" heading containing the necessary parameters to drive the spawner simulation!
The attached image demonstrates pretty clearly what's missing - I'm wondering if this is a bug effecting myself and my teamates or has there been a move to discontinue procedural foliage in 4.9? The procedural settings are still visible in the C++ source.
asked Oct 25 '15 at 05:57 PM in Bug Reports
Thanks Logan, turns out it was something simple and definitely not a bug! My project's editor settings were unexpectedly wiped / out of whack and "procedural foliage' became unchecked in the editor preferences. :/
Maybe this thread will help others not expecting such behavior - apparently you can still run the simulation on the spawner despite the feature being turned off. You just don't have any control over it! :D
answered Oct 26 '15 at 10:24 PM
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