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Update Widget Text Box

I have a text box that inside a widget. I'd like the text box to show the variable from a calculated value of only a few nodes. I cannot figure out how to update the text box every tick and store it in the text box. Any help?

Product Version: UE 4.9
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asked Oct 25 '15 at 09:30 PM in Blueprint Scripting

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store a reference to your widget when you first create it.

cast to the widget, get the exposed text box variable, and "set" it.

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answered Oct 26 '15 at 01:37 AM

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avatar image nmm131 Oct 26 '15 at 07:33 PM

My widget is in my level blueprint attached to an EventBegin Play. Above the widget information is the value of which I want to put in the box. I cannot drag the text box variable to any other screen, so it just stays in the widget graph. Can you help me with this set up?

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