Double jump doesn't work on multiplayer
Can someone tell em why this isn't working? I'm trying to run it in multiplayer.
asked Oct 25 '15 at 10:55 PM in Blueprint Scripting
According to this, you just the double jump just by hitting space, and both "jump" actions take effect within the same tick....
also, Jump only executes if the player is grounded, so you may just need to apply impulse to the player character instead if in midair.
Plus some better double jump detection, like is grounded, or, setting a has jumped bool (otherwise you wont be able to do a midair jump if you just fall off a cliff say)
answered Oct 26 '15 at 01:35 AM
I'm going to attempt a solution. Had a similar problem, couldn't fix it for hours on hours. It turned out that there is a variable called "JumpMaxHoldTime". Personally i use C++, but this was my problem.
This is an old question, but im posting because everytime i googled my problem this question came up. (Mine was wall jumping)
Hopefully this helps.
Side note! if you do change this variable then this enables infinite jump so an if statement that works off a jump counter is recommended.
answered Jun 12 '16 at 05:55 AM
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