Why am I getting low FPS with only foliage?

The question says it all. I’m using this level for a title screen, all I have are foilage here.

My laptop specs are here

The culling I set is 2,000 - 10,000

Because you are using an integrated GPU, which is not considered to be solid for gaming:
(since it is actually not a videocard, but a chip integrated in your CPU)

http://i.imgur.com/hC6SM8w.png

It also depends on what your material node looks like. Try viewing your scene with this setting:

http://i.imgur.com/7bBqzVx.png

Please be advised that especially foliage can be very hardware consuming, since you have to double their vertices if two-sided is enabled and masked / transparing objects are intense to render with shadowing.

But i highly anticipate your weak GPU beeing the issue here.
I would recommend upgrading your laptop if you want to work with Unreal Engine 4 in 3D.

Foliage instances will help, so will baked lighting, and disabling any animation on the materials etc.

other than that… as you are already aware… its the laptop GFX.
http://www.villagetronic.com/g4/expansion-products/all
these guys sell a box that lets you run a standard PCIE graphics card outside the laptop.

You’re right, I do have a weak graphics card. But I can’t buy a new laptop since I recently just got this one. I wasn’t paying attention to the GPU at the time, which I should have and now paying for it. I can still work with UE4, but not as proficiently as I should. BTW, I get about 2-3 more PFS with that view.

Thank you!!