Is there a MapInfo class to override?

If memory serves me right, in UDK there was a MapInfo class you could override. The WorldInfo class would take one of these and you could set different properties of your map in it (like, for example, how much health the AIs should have, what music to play, that kind of thing). I haven’t found one in UE4 yet. Am I missing it?

Well then, that solves it. Tnx!

In UE4 it is AWorldSettings

UProperties there will be visble in world settings in editor

That’s the equivalent of UDK’s WorldInfo, and the type can’t be overridden (at least I don’t know how), which is why you can’t add custom stuff to it.

Actully you can, you just need to set d0your world settings class in project settings