I want to make a Ship swimming in the sea “Strategy game”.
But the only think make me suffer is water ripple which it should be generated when the ships move
so, any tips or I should wait for UE4 future updates?!!!
I want to make a Ship swimming in the sea “Strategy game”.
But the only think make me suffer is water ripple which it should be generated when the ships move
so, any tips or I should wait for UE4 future updates?!!!
Check reflection demo, it has ripples triggered by drops, might give you a hint
still like a mastery for me , we need a fluid system in this engine so badly
Recently this Fluid Surface afford showed up:
You might post what you wish for it, they might even direct you current workarounds
I’m the biggest noob in the history of C++ xD
I wish they could integrate apex fluid …this would be awesome
or at least any feature make the water dynamics looks like Red alert 3 if you can remember