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[SUGGESTION] Change storage extension of blueprints

For now the blueprints extension is *.uasset. This creates a problem with perforce: This files is autolocked like all UE4 files when are marked for checkout* and:

  • Blueprint can diff.

  • Blueprint is being stored in text.

For these two reasons I think that blueprint need other extension for Perforce manipulate correctly.

*Unreal about Perforce doc

Product Version: UE 4.9
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asked Oct 26 '15 at 11:26 AM in Blueprint Scripting

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avatar image Shadowriver Oct 26 '15 at 10:51 PM

Post feature requests and suggestion in to feedback forum, but text blueprints was already suggested once if i remember right

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