I’m developing a game for the IOS platform and the weirdest thing is happening. I have 2 buttons on the screen. One of them the player must hold down while swiping. But after he swipes only on the first time it triggers the on Release event of the button. I would post this as a normal question but this behaviour seems like a bug.
Here are a couple of Screen Shots. If more are needed just let me know.
I am still unable to reproduce this issue on our end with the information provided. Would it be possible for you to provide a the project or a sample project that reproduces the issue to us to that we can take a closer look?
After further investigation I was able to reproduce this issue on our end. I have written up a report ( UE-22618) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
If it helps out investigation, i tried changing the is Focusable boolean of the button itself to false and the problem stopped. I don’t know if that is an expected behaviour or struck of luck. Hope it helps