Textures are still clamping & stretching when set to wrap (tile) instead.
All I want is for textures to tile in their default size when expanding an object. They're set to wrap in advanced texture settings, but they aren't wrapping; is this a bug?
asked Oct 26 '15 at 01:32 PM in Using UE4
Thats 100% normal and expected behaviour. Your texture is applied to a uv-channel in the mesh, and when you scale the mesh, it will scale that channel and the texture along with it.
You will need i.e. a world position node put into the uv-channel of your texture to make it scale the way you want.
As for number 2: totally depends on your specs, the shaders, and potentially even the location of the moon.
answered Oct 27 '15 at 02:39 PM
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