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Textures are still clamping & stretching when set to wrap (tile) instead.

All I want is for textures to tile in their default size when expanding an object. They're set to wrap in advanced texture settings, but they aren't wrapping; is this a bug?

Product Version: UE 4.9
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asked Oct 26 '15 at 01:32 PM in Using UE4

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avatar image Luos Oct 26 '15 at 10:50 PM

can you perhaps show me/us what exactly you are trying to do? some images of preferable a video.

avatar image Demigner Oct 27 '15 at 02:22 PM

Okay, so when I drag in a new textured box, the texture is its normal size.[1] But when I stretch the box, the texture always stretches with it :( These settings should prevent that, afaik, and allow the texture to stay the same size & just repeat, instead of stretch.[2] Another, unrelated problem, is that each time a new material is applied for the first time (outside of starter content), it freezes everything and takes a long time to process.

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1 answer: sort voted first

Thats 100% normal and expected behaviour. Your texture is applied to a uv-channel in the mesh, and when you scale the mesh, it will scale that channel and the texture along with it.

You will need i.e. a world position node put into the uv-channel of your texture to make it scale the way you want.

two examples: alt text

As for number 2: totally depends on your specs, the shaders, and potentially even the location of the moon.

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answered Oct 27 '15 at 02:39 PM

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avatar image Demigner Oct 27 '15 at 04:13 PM

I see, thanks. Hoping they'll add a global tile/fix toggle in the future.

avatar image Luos Oct 27 '15 at 05:49 PM

thats.. not how things work. The very easy to set up node system I showed you is what you need.

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