Your project should have been created, you just have to compile it in Visual Studios before you can open it. Press the open Visual Studio button or Open your project solution which should be in your Unreal Projects folder. Change it from debug to Development Editor and right click your game project in the solution editor and go to properties and in the vc++ dependencies tab. set all empty to inherit from project defaults. then build your project.
Once it is compiled you should be able to open the editor with out a hitch.
Right Click the little icon next to âMy Project (Visual Studio 2013)â and at the bottom of the list will be properties. But even before then try to build the project anyways. If it doesnât compile then set the VC++ Dependencies in properties.
Also I noticed itâs saying (Visual Studio 2013), I can only assume you are using Visual Studio 2015. UE4 doesnât support 2015 yet,
Iâm not sure what the problem is if none of my solutions help BUT you have to manually compile the project before you can open it. Thatâs why you canât open the editor.
As I said if youâre using Visual Studio 2015, stop using Visual Studio 2015 or at least with UE4. Download and install Visual Studio 2013. For now you can only really use 2013 for UE4 as 2015 is not fully supported if at all.
Once youâve done all that, open the project in Visual Studio 2013, if it wonât compile right click on your project in the solution explorer and go to properties, or select it and hit Enter + alt.
In Properties in VC++ Directories set the empty fields to âinherit from parent or projectâ Then try to build again and it should work.
Every time I make a C++ Project, I get the same error message. And every time this is how I fix it. If none of this helps then Iâm fresh out of ideas.