Currently, this is how part of my project looks like:
As you see, the grass/rock and the water texture seems to repeat themselves (same waves, no variation, "tiled" look), making the whole thing look really unreaslistic.
I'm sure it must be fixable with a simple node, but I have no clue what I must do at the moment.
asked Oct 26 '15 at 05:37 PM in Using UE4
For landscapes I typically use a Landscape Coordinate node and adjust it's settings accordingly. Alternatively for things like static mesh's you can use a Texture Coordinate node.
This is an example of how I have my landscape set up.
answered Oct 26 '15 at 07:30 PM
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