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Repeating Textures

Currently, this is how part of my project looks like:

alt text

As you see, the grass/rock and the water texture seems to repeat themselves (same waves, no variation, "tiled" look), making the whole thing look really unreaslistic.

I'm sure it must be fixable with a simple node, but I have no clue what I must do at the moment.

Product Version: UE 4.9
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asked Oct 26 '15 at 05:37 PM in Using UE4

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avatar image Rhidor Oct 28 '15 at 05:33 PM

Thanks a lot for the detailed reply! I'll go and try to change those settings, will post an update later.

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For landscapes I typically use a Landscape Coordinate node and adjust it's settings accordingly. Alternatively for things like static mesh's you can use a Texture Coordinate node.

This is an example of how I have my landscape set up.

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answered Oct 26 '15 at 07:30 PM

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