How to respawn a player in Blueprint?

Hi, imagine a player is killed because of falling below KillZ, how to respawn it through Blueprint?

Just spawn pawn and make controller possess

Thank you, doing that and reseting up the camera through Destroyed event did it.

Finally I’ve found a much easier way to apparently kill and respawn players. As destroying a character controlled from a player gave me problematic results, I simply created a volume blueprint that when touched by the player’s character, it calls a custom “Death” event on that character (by casting the overlapped character) that places the character in the desired respawn location and calls all the wanted reset functions (in many games health would be one of the values to set back to default, to put it easy).

@anonymous_user_f5a50610: Your answer is very vague. In which blueprint do you place the spawning code?

WEll it’s kind of obviues if you know which class is for, In gamemode (which controls global gameplay rules) or playercontroller (which represents player interaction to the world) if you wish, recently i learned that there is some respawning code in gamemode already, but it seems it’s only accessable via c++