DestroyActor -- Any/Every Object
How can I set the target module on the DestroyActor node to destroy any object on the map? Player, static meshes, and actors?
I do not want to just set one class or specific actor. My DestroyActor is in the blueprint of an actor, a box collision.
No idea why you'd want to do such a thing but this should work:
Use overlap event instead of J.
If you explain what you are trying to do maybe we can find a better solution because destroying everything, including the player will probably cause a lot of issues.
answered Oct 26 '15 at 07:58 PM
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