I have in my level blueprint (first blueprint picture) nodes for calculating z distance, which is the score. I SET the score at the end of the blueprint.
I have in my widget blueprint (event graph) some nodes but I need to connect my score to the “My Character” and ToText(Int) — so the score node has to have two connections on it.
How can I implement my calculated score from the first pic, level blueprint, into my widget blueprint??
I want to have the score in my widget blueprint so that I can update the widget text box.
store a variable for the widget once created and added to viewport.
use your code to SET the text box variable, which you can access as a pin you can drag off the widget variable in the level blueprint
How can I bring my TargetPoint into this to connect to the getActorLocation?
Or how can I set that x,y,z coordinate of the target point to a new vector, to connect to the getActorLocation.
With this I removed my targetPoint from the level blueprint because I can just accomplish this inside the widget event graph…but somehow I need a targetPoint or vector.
Remove that. if you are casting to the value inside the widget directly from the other blueprint, you dont need the binding.
I may however need to send you a screenshot when i finish work.