Jump/Launch any actor
I am working on a Blueprint which makes any actor (movable and with simulate physics turned on) launch (similar like player launch). I am not sure where I made a mistake. If I just slide over with the character it works but if I leave a box or any other actor on top of "location" the jump up/down acts crazy. Can you please help me out.
asked Oct 27 '15 at 12:44 AM in Blueprint Scripting
because you are setting the location of a physics object.
even as the location is being shifted by your timeline, the physics are still pulling it down so it moves both up and down within the space of a tick.
to add a shunt of force, use "add impulse" (not add force)
otherwise, disable physics for the object until it leaves the overlap.
answered Oct 27 '15 at 02:59 AM
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