Can't add a material picker (SPropertyEditorAsset?) to my Editor plugin, what am I missing?
I'm building an editor plugin that needs to display a listview of FStrings and (assignable) UMaterialInterfaces.
I've got the listview and strings, but even after trawling through a ton of engine source code, I haven't been able to find a single widget class that I can actually use or a simple bit of code that gives me one of the material assignment widgets the editor uses.
The widget reflector points to SPropertyEditorAsset, but even after including PropertyEditor in my build file's private include paths, it's still not showing up as a known class... and I can't include the .h file for it.
Anyone have any pointers?
Am I barking up the wrong tree?
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