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About Character Spawning

Hello, i try to spawn at runtime an ACharacter class based, mi script runs with any AActor class based, but if i try to use with any ACharacter class the spawn alwais returns NULL

This is my script:

 MyACharacterClassBased* test = GetWorld()->SpawnActor<MyACharacterClassBased>(BlueprintVar, GetActorLocation(), GetActorRotation());

BlueprintVar is a Blueprint reference based on MyACharacterClassBased, this code runs if i try to spawn an AActor based class but not run if i try to spawn MyACharacterClassBased, returns always NULL

I call this method from my MainCharacterClass, can this be the problem? I need to change de caller of this method for other?

Thanks for reading, sorry for my bad english

Product Version: UE 4.9
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asked Oct 27 '15 at 02:25 AM in C++ Programming

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josesoftware
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Solved, i was doing wrong references, sorry for the question >.<

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answered Oct 28 '15 at 03:02 AM

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josesoftware
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