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接続しているアニメーションがループで無い場合、 Indexが切り替わってアニメーションが1度再生されると、 再度切り替わってノードが接続された時に再生終了時のポーズになってしまいます。

これをIndexが切り替わるたびにアニメーション再生開始したいのですが、 手動でアニメーション開始を任意に実行できる方法などありませんでしょうか。

Product Version: UE 4.9
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asked Oct 27 '15 at 02:56 AM in Japanese

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avatar image Breyarte Oct 27 '15 at 03:23 AM

Google Translated: "You switch the animation using the blend pose as image.

When animation is connection is not a loop, the Index animation switched is played once, it will become a pause during playback ends when the connected node is switched again.

This is I want to animation playback start every time the Index is switched, but manually or will not and how that can be optionally run the animation start."

Have you had any luck using State Machines? https://docs.unrealengine.com/latest/INT/Engine/Animation/StateMachines/index.html

Google Translated: あなたはステートマシンを使用して、任意の運を持っていたことがありますか?

avatar image int_x Oct 27 '15 at 06:03 AM


avatar image Breyarte Oct 27 '15 at 11:19 PM

The State Machine can change before the animation is complete, so my thinking was that you could just create two states. 1 that performs the single cycle of your animation, and the 2 that idles. Both 1 and 2 can be interrupted by the same logic, and 2 takes over 1 in a prescribed amount of time.

Although, from your response, I think this is what you already tried.



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answered Oct 29 '15 at 02:36 PM

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alwei STAFF
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