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How can I get my vehicle to move on my terrain correctly?

hi. I have some trouble to move vehicle on the terrain. alt text

as though,vehicle do not follow the terrain.

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asked Apr 20 '14 at 03:43 PM in Using UE4

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sepinood
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avatar image Shadowriver Apr 20 '14 at 03:54 PM

You use vehicle movement component right?

avatar image sepinood Apr 21 '14 at 06:13 AM

Yes, I've used it.I also create my own physics Asset. I don't know why, the vehicle move on the terrain like that.

avatar image Geodav Apr 21 '14 at 10:48 AM

strange as mine moves fine over the landscape, you might want to scale the physics asset down just to check

http://www.youtube.com/watch?v=oyxLVf_6Y_A&list=PLXWXR2pLy_hWiHbH65HeqO2HZ_hQGFx5B&feature=share&index=3

ps nice car ;)

avatar image gary_AtTheVRC May 02 '17 at 09:57 PM

i am having the same issue... bump

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what you could do is use collision and get the rotation of the hit to rotate the truck. as long as you set it to only be effected by ground you should be fine. i wouldn't imagine it looking all that great though. it would be best to try this with each tire and have the car be the average location of the 4 tires then add on whatever you need to the location vector to make it look reasonable(when adding the vectors use rotatevector node first). it may look fine if you do this.

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answered May 03 '17 at 03:04 AM

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dillzilla
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avatar image gary_AtTheVRC May 03 '17 at 07:39 PM

Does the stock vehicle system has some flag or setting so it the body and tires conform to the terrain?
cheers, g

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