I have a issue with Set Input Mode IU Only, yes, work for me, i dont need and extra click now but:
I called de PauseMenu with “ESC” key and close the PauseMenu with “ESC” key again [or resume game button] so, since i put Set Input Mode IU Only the “ESC” key needs 2 clicks to open PauseMenu and now, do nothing when the game is Paused. (Only works the resume game button)
Any idea?
(The first “pause” really is checked, i uploaded the wrong screenshot, only that)
try to check after flip-flop which sides it goes. both side add print string method. I think it goes first on B and then A. Just try and we will resolve this issue.
So don’t worry. First remove flip-flop function , i think problem is there. Then add 1 bool variable “IsAddMenu”. after press “Escape” change this variable (if IsAddMenu is true set false , and it’s false set true ), then add branch and check if IsAddMenu is true make A and if it’s false make B.
Firstly, i had looked your earlier picture and found a mistake. You are creating widget each time, when you are creating line trace. You need to create widget only once , on begin play event. Change this and notify.