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Menu one first click to work (Set Input Mode issue)

Hi guys,

I have a issue with Set Input Mode IU Only, yes, work for me, i dont need and extra click now but:

I called de PauseMenu with "ESC" key and close the PauseMenu with "ESC" key again [or resume game button] so, since i put Set Input Mode IU Only the "ESC" key needs 2 clicks to open PauseMenu and now, do nothing when the game is Paused. (Only works the resume game button)

Any idea?

(The first "pause" really is checked, i uploaded the wrong screenshot, only that) alt text

Product Version: UE 4.9
issue.jpg (210.8 kB)
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asked Oct 27 '15 at 08:14 AM in Blueprint Scripting

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avatar image kubiknubik Oct 27 '15 at 08:58 AM

try to check after flip-flop which sides it goes. both side add print string method. I think it goes first on B and then A. Just try and we will resolve this issue.

avatar image SergioAra Oct 27 '15 at 10:17 AM

You are right, first click call B, second click call A (Open Pause Menu), next click do nothing.

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1 answer: sort voted first

Just Reverse the pins (y) Good luck

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answered Oct 27 '15 at 10:36 AM

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avatar image SergioAra Oct 27 '15 at 11:10 AM

Hehehe, yep, i tried it when make the print strings and it does the same but in reverse.

First goes A (lower) and second click goes B (upper) (Open Pause Menu), next click do nothing.


avatar image kubiknubik Oct 27 '15 at 11:22 AM

So don't worry. First remove flip-flop function , i think problem is there. Then add 1 bool variable "IsAddMenu". after press "Escape" change this variable (if IsAddMenu is true set false , and it's false set true ), then add branch and check if IsAddMenu is true make A and if it's false make B.

avatar image SergioAra Oct 27 '15 at 11:42 AM

I'll try kubiknubik ;))))

avatar image SergioAra Oct 27 '15 at 01:01 PM

Ok, i am getting the same errors like the Flip/Flop.

I´m really new in UE (3 weeks), thank you for your patience kubik ;)alt text

issue2.jpg (212.6 kB)
avatar image kubiknubik Oct 27 '15 at 01:13 PM

change "Rama" with this. alt text on true spin set "is add menu" false and on false spin change to true

escape.png (50.8 kB)
avatar image SergioAra Oct 29 '15 at 03:08 PM

Hi kubiknubik,

sorry for the delayed, i was building lights and scenes, more time.

Is not working :/

I'll show you the PauseMenu blueprint too, but i think the problem is in the Level Blueprint.alt text

issue3.jpg (198.8 kB)
avatar image kubiknubik Oct 29 '15 at 06:24 PM

Firstly, i had looked your earlier picture and found a mistake. You are creating widget each time, when you are creating line trace. You need to create widget only once , on begin play event. Change this and notify.

avatar image SergioAra Nov 03 '15 at 01:04 PM

Hi kubiknubik!,

sorry i dont understand what exactly line trace you tell me to modify, can you be a little more specific please? Thank you!

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