Heya! Sorry for my english.
I make an actor which spawn projectiles in any ways. The problem is that projectiles don't collide with anything and I cannot to use Hit function. Which is right way to make projectiles?
Also question about collision and cast: if I have a projectile and many actors with which that projectile can collide. How to make cast from projectile actor if I don't know which actor will be hitted? Just cast reques specific actor to cast to call event.
Thanks in advance.
asked Oct 27 '15 at 10:02 AM in Blueprint Scripting
To collide with something you need to modify colliding options. Set block that would be not collided, like wall , enemy, barrel and set ignore actors like teammate and e.t.c. also you don't need overlap. and contact with something generates hit event.
answered Oct 28 '15 at 10:10 PM
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