Best solution for "non-fake" reloading animations in 3P?
Loads of games use "fake" animations for their 3P meshes (most noticeable with reload animations where the magazines aren't actually removed). In those games only the character is animated, the weapon is a "solid" mesh that' just attached to the hand.
I could imagine something like having generic bones like "magazine", "item1", "item2" in the 3P skeleton that just are animated differently for every weapon (if used at all). Or maybe attaching/detaching the magazine to the weapon/hands?
asked Apr 20 '14 at 04:06 PM in Using UE4
i believe this is the case because of optimization, less bones less work for the engine, you can still do 3rd person anims for your weapons that match with the 3rd person anims of the character, there's no "laws" against it.
answered Apr 21 '14 at 11:02 AM
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