Hi guys,
I´m fairly new to blueprints, so please pardon my crude description of what my problem is.
I´ve been meaning to make a runner game with restricted 3 lane style movement (Subway surfer, audiosurf etc.). I´ve already figured out to do that by setting lerp for the “lanes”, but I´ve run into a snag. If you turn the character, it won´t be centered, so the movement gets pushed to either side depending on when you turn. Here is a video of the problem - YouTube (not my video).
So my question is: Is there a way to at least center the character on the floor after turning corner? (Or if possible taking the closest “lerp” location from where the character has turned? I.e.: if you turn left sooner, you would be on the left lane etc.)
OR (otherwise) is it possible to make some kind of set vector/trajectory for the character on the floor meshes that the character could move between?