How can I disable the Steam VR compositor "White Room"?
When transitioning between levels, we momentarily drop into the SteamVR compositor "white room". This is jarring and bad. We've extended the SteamVR plugin within the engine in order to expose the FadeToColor and FadeGrid compositor functionality to blueprint. We've changed the color to black and disabled the grid. Unfortunately, the dome and it's gradient are still visible, even in black. How can we disable this or work around it? When will there be more official support or solutions for this so I don't have to maintain changes in the unreal code base? Any other ideas? Thanks...
Mind showing how you did that?
answered Mar 07 '16 at 11:18 AM
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