How can I query touching actors?
I'm trying to implement a rail / rope / beam actor that player characters can walk on, and have it send some feedback to the player while they're trying to keep their balance.
To do that, I need to know when the two actors are touching (specifically, one supporting the other).
The data must be there somewhere, since the actor is all that's holding the character up!
I'm currently working in blueprints only, but if I absolutely have to dip into C++ I will.
asked Oct 28 '15 at 06:54 AM in Blueprint Scripting
How about adding a bit bigger collision volume to your object, and use its overlap events to simulate the touch behavior.
answered Oct 28 '15 at 03:28 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here