'Angry Birds' type shooting mechanic help
So I have a basic shooting mechanic for an angry birds type game but I am having problems with figuring out how to determine the force by how far back the mouse is dragged. Any and all help would be appreciated. Below is a picture of what I have so far.
Thanks in advance! :D
asked Oct 28 '15 at 07:52 AM in Blueprint Scripting
Presuming that your just simply trying to convert that vector (initial location - current location) into the force of the shot, just get rid of the normalize node. It's reducing the length of that resulting vector to 1.0f. You want the length of that vector to matter.
Then just continue to do what you're doing (multiple the result by a float to scale it by a sensible amount.
answered Oct 28 '15 at 10:24 AM
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