Hi there,
I have a scenario involving the MediaPlayer asset whereby the URL needs to be dynamically changed via Blueprints, in order to load different videos on demand according to game-play logic.
Seems like this is not possible?
I know a workaround might simply be to create multiple MediaPlayer assets with different URLs and then switch to the appropriate MediaPlayer during run-time, but unfortunately this isn’t feasible for my case since the URLs cannot be determined beforehand.
So any solution here?
Many thanks!