I spawn some destructible blocks random in my game and put them in an array.
Now i want to get the blocks which have been destroyed by an explosion to use them.
I tried it with “Is actor beeing destroyed”, but it doesn´t work.
Does someone has an idea?
Hi!
This is tutorials about how to create explosion in UE4
Adding enough damage (to destructible mesh) will let your destructible mesh explode
My explosion works fine and I can destroy my blocks.
The problem is, that I can’t identify the blocks in the array which are already destroyed.
I want to toggle the visibility of a particle effect at this position.
Or can I work with damage, which the block gets from the explosion?