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Time Dilation with Sound

Is there a way to slow down the sounds along with the time dilation?

At the moment sounds stay unaffected.

Product Version: UE 4.9
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asked Oct 28 '15 at 02:32 PM in Blueprint Scripting

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DANjustYEAH
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2 answers: sort voted first

You wanna that kind off effect of Slow Motion sound, with low pitch?

Try control the pitch of your sounds with a global variable. Using the blueprint node, "get all actors of class" you can easily get all your sounds and change the pitch.

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answered Oct 28 '15 at 03:06 PM

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Raziєl
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avatar image DANjustYEAH Oct 28 '15 at 05:07 PM

Thanks for the suggestion, I've gone ahead with this method.

The only problem I'm running into is setting the array as the target of the pitch multiplier. The error does not occur if the Set Pitch Multiplier node is not in the execution chain.

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avatar image Raziєl Oct 28 '15 at 05:15 PM

Use a for each loop node, you can get this context, by click-n-drag "out Actors" output.

https://wiki.unrealengine.com/Blueprint_Essentials_-_12_-_For_Each_Loop

avatar image OMGTKB Sep 12 '18 at 12:02 AM

Note that the pitch modulation has an undocumented upper/lower bound. When setting the pitch multiplier to 0.001, the audio runs at a blazing 0.38 speed. And when setting the pitch multiplier to 1000, the audio crawls at 2.27 speed.

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easiest way is set global pitch modulation

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answered Sep 26 '17 at 11:42 AM

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viggerz
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