Hey all- Still continuing my quest to learn Unreal and hurdling those challenges everyday. Today’s brain bender: Playing a sound I’ve pre-positioned in the scene. Here’s the scenario:
- I have a sound pre-positioned in my scene
- When a player steps into a trigger, I’d like to nab that sound source and play it
Simple, right? But I’ve been running into a trouble. If I create a variable type of “Audio Component” in my trigger BP, I can’t select the sound in my scene.
I could use “Play Sound at Location”, but that seems tiresome if I’ve pre-positioned the sound to where I want it already. Am I just misunderstanding how Audio Components and sounds work in UE4?