Why am I missing S_Actor and S_Trigger at runtime?
I am currently packaging a Server as well as a Game build that both have an error that brings up a prompt, but then continues to play normally. I am very confused as to how and why this is occuring. The following errors occur in Visual Studio right before the prompt appears complaining of the exact same thing.
Failed to find object 'Texture2D /Engine/EditorResources/S_Actor.S_Actor'
Digging a little deeper I notice that both packages fail to load with errors like
I even have these assets in my content directories of my packaged builds... and note that the filepath above references a directory that should have nothing to do with a packaged build. It is all very confusing.
Please help! Thank you.
asked Oct 28 '15 at 08:06 PM in Packaging & Deployment
As it turns out it was exactly that I was not including editor only content in my game that was causing this problem. Simply enabling the cooker to cook these assets solves the issue, but it bring up what I believe to be another valid question:
answered Nov 04 '15 at 08:22 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here