Hi there,
I’m trying to attach an engine to my main vehicle. It doesn’t work,and when I exit I’m getting this error :
Warning AttachTo: ‘/Game/UEDPIE_0_arrakis_Map.arrakis_Map:PersistentLevel.Vehicle_001_Blueprint_C_10.VehicleMesh’ is not static (in blueprint “Vehicle_001_Blueprint”), cannot attach ‘/Game/UEDPIE_0_arrakis_Map.arrakis_Map:PersistentLevel.MOD_Rocket2_Blueprint_C_112.StaticMeshComponent0’ which is static to it. Aborting.
The interesting thing is, I’m copying the exact same blueprint setup from a prototype I made earlier… which does work. I’m not sure where I’ve gone wrong. Here’s the blueprints:
Presumably, there’s a difference between the Actors I’m trying to attach. They are both of parent class StaticMeshActor, and I can’t see any discrepancies between them. I have no idea. Help please! Thanks in advance.