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Interesting Bug with Capsule Collision

This ALSO happens in 4.9.2....

Alright, so the Capsule Collision under Components in an Actor BP is completely messed up. You can reproduce this silly bug in two different ways.

  1. Try to make the Half Height SMALLER than the Radius.

  2. Use the slider on the Capule Radius to increase it's size....and well, you'll see, both numbers become the same and you have this really big capsule (not sphere, even though values are the same)

After either of these bugs are produced, you are unable to make a sphere...UNLESS you try to make the Half Height = 1... then, you can do whatever the heck you want...but now that sphere is tiny and it won't ever grow...not even to 5000000, yes that's 5 million....

If you delete it, and make a new one, you can start over....

Product Version: UE 4.10 Preview
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asked Oct 29 '15 at 04:24 AM in Bug Reports

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avatar image TJ V ♦♦ STAFF Oct 29 '15 at 03:05 PM

Hi VictorBurgos,

I attempted to reproduce this in 4.10 Preview 3 but I couldn't get your results. Is that the Preview version that you are using?

When following your repro steps, the capsule makes a sphere if the values are equal and not a larger capsule. Have you tried reproducing this in a new project?

avatar image VictorBurgos Oct 29 '15 at 06:20 PM

Three others in Slack were able to reproduce this, from three different machines around the world. So I'm not sure what to tell you. And this includes starting new projects.

I just created a brand new project in 4.10.P3 and uploaded a Youtube video for clarity's sake. (Forgot my mic was on, don't worry about any strange noises you may hear)


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Thanks for the video. I'm sorry, I missed where you specified that it was using an Actor BP in your original post. I was easily able to reproduce the issue and I've created JIRA UE-22762. Our developers will be investigating the issue further and we will post back here with additional questions as we have them.

As for a workaround, I noticed that you don't need to delete and recreate the component; you can just save and restart the blueprint to fix the values.



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answered Oct 29 '15 at 08:28 PM

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avatar image VictorBurgos Oct 29 '15 at 09:03 PM

Cool, thanks for the workaround!

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