Gamma does not affect UMG text
I'm not sure if this is a bug or just how this is supposed to work, but the "gamma" setting does not affect text in widgets. It does affect everything else, though (well except images that are in B8G8R8A8 format but at least I think I can fix that myself).
Is this normal? I'm using gamma as a brightness setting in my options menu.
After doing a bit of digging I found that it is working as intended. UMG should not be affected by gamma correction. The fact that the widgets are being affected was an issue that was resolved internally. This will be implemented in a later release of the engine. I did confirm that if you add any colors or tones to the whites in your widget that it will be affect by the gamma correction. I hope that this information helps.
Make it a great day
answered Oct 29 '15 at 08:06 PM
Rudy Q ♦♦ STAFF
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