x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

My player pawn gets stuck running along walls

I am using the default CharacterMovement class using . My level is made of 50cm high additive brush walls perfectly straight and aligned to a 1m x 1m grid. The player capsule is 30cm radius by 140cm high. Just running left and right along the flat walls my character is constantly getting stuck in collision and I have to jump to release him.

Is this a known bug?

Product Version: Not Selected
Tags:
more ▼

asked Apr 21 '14 at 01:15 AM in Bug Reports

avatar image

Madpuppet
26 2 4 5

avatar image Madpuppet Apr 21 '14 at 01:24 AM

I should add I get spammed with output log messages:

LogCharacterMovement: TestPlayer_C_10 is stuck and failed to move!

avatar image Madpuppet Apr 27 '14 at 11:10 AM

update - I've replaced the BSP collision with 1x1 m blocks and auto-convex collision and I haven't been getting stuck at all, so thats good...

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Madpuppet,

This is a known issue. BSP is great for blocking out a level, however it is not ideal for gameplay due to several known bugs with collision. One thing that could make it easier is to change each bsp into a static mesh (in details panel of the bsp, expand brush settings, create static mesh is in there) and apply collision to it in the static mesh editor. This will give you the same blocks, however they will be able to get a more consistent collision. Thank you and have a great day!

more ▼

answered Apr 27 '14 at 07:33 PM

avatar image Madpuppet Apr 28 '14 at 06:02 AM

Thanks. I've been able to try out some auto-generated convex collision mesh from our static mesh models and the collision issues did indeed seem to go away.

Thanks also for the tip on creating static mesh from BSP. I didn't know you could do that and that will be very useful for some other things I was needing.

avatar image Adam Davis STAFF Apr 28 '14 at 02:12 PM

Not a problem! I'm going to mark this as answered for tracking purposes. However if you need further assistance on this topic please let us know. Thank you and have a great day!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question