My player pawn gets stuck running along walls
I am using the default CharacterMovement class using . My level is made of 50cm high additive brush walls perfectly straight and aligned to a 1m x 1m grid. The player capsule is 30cm radius by 140cm high. Just running left and right along the flat walls my character is constantly getting stuck in collision and I have to jump to release him.
Is this a known bug?
This is a known issue. BSP is great for blocking out a level, however it is not ideal for gameplay due to several known bugs with collision. One thing that could make it easier is to change each bsp into a static mesh (in details panel of the bsp, expand brush settings, create static mesh is in there) and apply collision to it in the static mesh editor. This will give you the same blocks, however they will be able to get a more consistent collision. Thank you and have a great day!
answered Apr 27 '14 at 07:33 PM
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