Navmesh runtime regeneration
I've put in a NavmeshBoundsVolume in my map. My question is regarding the recalculation of Navmesh on-demand from my C++ code. Is there any avenue to do so?
I know of the
RuntimeGeneration=Dynamicsetting in DefaultEngine.ini. But this happens on changing any Dynamic object in the environment. There might be scenarios I want it to be recalculated only in specific situations, not every time. Is there a way to do so through code? Maybe call an event or something ...
asked Oct 29 '15 at 10:38 PM in C++ Programming
You'll need to manually lock and unlock navmesh generation using
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