HowTo Monitor Network Traffic?

Is there a way to profile network data with UE? Like Wireshark or Microsoft Network Monitor but for the UE? I would like to see the network traffic generated by my game mode at both the server and clients.

Engine frontend in developer tools.

unless I am missing something, It is useless in displaying any network data/traffic
:frowning:

You can use the “stat net” console command to show some network information on screen.

You can also record a profiler session via “stat startfile” and “stat stopfile” that can be loaded into the profiler (part of the session frontend). The profiler hat a “net” section that has some more network related information.

Marc

hi, my file recorded keep the .tmp extension any idea?