Why does resizing my destructible mesh affect how it crumbles?
I have a pillar that crumbles nicely to the ground. Problem is when I resize/scale it, the parts just bounce off each other and does not crumble and fall down naturally. Any idea on how to go over this?
It is a known issue (and a tricky one to fix) that destructible meshes don't support non-uniform scaling. They should support uniform scaling though, as in your example. I've added this to our list to investigate, thanks for the info.
answered May 14 '14 at 10:16 AM
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