UMG: GetKey missing in OnAnalogValueChanged
Hi Epic Team,
I'd like to report what seems to me like an issue, but might also be some design decision I wasn't able to look through yet.
I have a UMG widget which is controllable by gamepad. For this, I need the OnAnalogValueChanged function. I used the GetKey node as well (which I dragged out of the InAnalogInputEvent) to check which analog stick was used.
When I created the widget, I worked on 4.8. Since I switched to 4.9, however, the GetKey node is gone. This is a problem, as I have no idea how to check on the used analog stick now and the widget is part of a marketplace submission which has already been scheduled for release by your team.
Could you help me out here with some information? Is this a bug, or maybe the GetKey node can be found somewhere else now?
You can easily reproduce my issue by creating a new widget in any blank project and comparing the OnAnalogValueChanged functions of 4.8 and 4.9.
Thanks in advance!
asked Oct 30 '15 at 08:21 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-22849) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Nov 02 '15 at 04:36 PM
Rudy Q ♦♦ STAFF
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