Grappling Hook in 2D
Hello everyone, I'm making a 2D-sidescroller game in which I want to implement a grappling hook with such mechanisms as:
a) Pulling my character to valid objects (by line tracing to mouse I suppose).
b) Pulling valid objects, like enemies, to my character.
c) And most important swinging on a rope made between my character and an object.
As for now I've managed to get line tracing to search for valid objects, if it is a static element, my character gets launched to end of line tracing, if it's a pawn, it gets an impulse to my character. But impulse and launching is not smooth enough. I'd like a constant motion of pulling, not one energic pull. Could you give me an advice how to do it ?
And my second question is, how to make my character swing on a rope attached to a point at the end of traced path. I've watched some tutorials, but all of them are in 3D-space, none of them show how to make a working swing in 2D.
I'm attaching my blueprint, so you can see how it works.
Thanks for your answers.
asked Oct 30 '15 at 10:11 PM in Blueprint Scripting
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