Teleport between maps, Metroidvania game
I have a question about maps/levels on a metroidvania-style game (like Castlevania). Let me explain with a example.
I have two maps. The A map and B map. So, every map have a start and end point, like this:
A map •start_end• B map •startend• •start__end•
So, as you can see, the end of A must connect to B start (and B start should connect to A end).
Thinking at this point, I knew that using a Open Level node on a Level Blueprint will not make this connection like I need. So, will I need to use a Level Streaming? And, if I use it, I'll need to make all my game through Level Streaming? Or there's another way to do a kind of teleport between maps where I can select the points to start?
That's all. Sorry for this basic-noob question (I've looked for tutorials and answers, but found nothing).
asked Oct 31 '15 at 01:11 AM in Using UE4
yes you are right, with level streaming and world composition you can load both worlds in and just teleport to the specific locations. you can also create a persistent transition area to unload unneeded worlds. in the launcher under the learn tab inside content examples you will find a level streaming tutorial.
answered Oct 31 '15 at 05:14 AM
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